Defensive Attributes
Damage Reflect
Reflects melee damage back to the attacker.Default: 100.0 (0% reflection)Range: 100.0 - 1024.0Formula: 200 = 100% reflectionIdentifier:
more_rpg_classes:damage_reflect_modifierTenacity
Reduces the chance of harmful status effects being applied.Default: 100.0 (0% resistance)Range: 100.0 - 200.0Formula: 200 = 100% status effect resistanceIdentifier:
more_rpg_classes:tenacityArmor Piercing
Ignores target armor values before damage calculation.Default: 100.0 (0% armor ignored)Range: 100.0 - 200.0Formula: 200 = 100% armor ignoredIdentifier:
more_rpg_classes:armor_piercingLifesteal & Healing
Lifesteal
Heals the player after dealing melee or projectile damage.Default: 100.0 (0% lifesteal)Range: 100.0 - 1024.0Formula: 200 = 100% damage converted to healingIdentifier:
more_rpg_classes:lifesteal_modifierSpell Vampire
Heals the player after dealing spell damage.Default: 100.0 (0% spell vamp)Range: 100.0 - 1024.0Formula: 200 = 100% spell damage converted to healingIdentifier:
more_rpg_classes:spell_vampireLifesteal applies to physical attacks (melee and projectiles) while Spell Vampire applies to magical spell damage. This creates distinct sustain paths for different builds.
Rage System
Rage Modifier
Increases melee damage based on missing health percentage.Default: 100.0 (0% bonus)Range: 100.0 - 1024.0Formula: Base Attack Damage + (Generic Attack Damage × Rage % × Missing Health %)Identifier:
more_rpg_classes:rage_modifierRage Damage Calculation
The Rage attribute is used by the Rage Melee spell school:Elemental Fuse Attributes
Fuse attributes allow physical attacks (melee and projectiles) to deal additional magic damage based on spell power.Air Fuse
Deal air magic damage with physical attacks.Formula: Spell Power × Fuse AttributeIdentifier:
more_rpg_classes:air_fuse_modifierArcane Fuse
Deal arcane magic damage with physical attacks.Formula: Spell Power × Fuse AttributeIdentifier:
more_rpg_classes:arcane_fuse_modifierEarth Fuse
Deal earth magic damage with physical attacks.Formula: Spell Power × Fuse AttributeIdentifier:
more_rpg_classes:earth_fuse_modifierFire Fuse
Deal fire magic damage with physical attacks.Formula: Spell Power × Fuse AttributeIdentifier:
more_rpg_classes:fire_fuse_modifierFrost Fuse
Deal frost magic damage with physical attacks.Formula: Spell Power × Fuse AttributeIdentifier:
more_rpg_classes:frost_fuse_modifierHealing Fuse
Deal healing magic damage with physical attacks.Formula: Spell Power × Fuse AttributeIdentifier:
more_rpg_classes:healing_fuse_modifierWater Fuse
Deal water magic damage with physical attacks.Formula: Spell Power × Fuse AttributeIdentifier:
more_rpg_classes:water_fuse_modifierAll Fuse Attributes
- Default Value: 100.0 (0% bonus damage)
- Range: 100.0 - 1024.0
- Applies To: Melee attacks and projectiles
Fuse attributes create hybrid playstyles where spellcasters can invest in physical weapons, or warriors can add magical damage to their attacks.
Status Effect Chance Attributes
These attributes provide a chance to apply status effects with melee attacks or projectiles. Amplifiers scale with attack damage where applicable.Burning Chance
Chance to apply Ignited effect with attacks.Default: 100.0 (0% chance)Range: 100.0 - 200.0Amplifier: Scales with attack damageIdentifier:
more_rpg_classes:burning_chanceStagger Chance
Chance to apply Stagger effect with attacks.Default: 100.0 (0% chance)Range: 100.0 - 200.0Amplifier: Scales with attack damageIdentifier:
more_rpg_classes:stagger_chanceStun Chance
Chance to apply stun effect with attacks.Default: 100.0 (0% chance)Range: 100.0 - 200.0Identifier:
more_rpg_classes:stun_chancePoison Chance
Chance to apply Poison effect with attacks.Default: 100.0 (0% chance)Range: 100.0 - 200.0Amplifier: Scales with attack damageIdentifier:
more_rpg_classes:poison_chanceFreeze Chance
Chance to apply Frozen Solid effect with attacks.Default: 100.0 (0% chance)Range: 100.0 - 200.0Identifier:
more_rpg_classes:freeze_chanceBleeding Chance
Chance to apply Bleeding effect with attacks.Default: 100.0 (0% chance)Range: 100.0 - 200.0Amplifier: Scales with attack damageIdentifier:
more_rpg_classes:bleeding_chanceChance Formula
All chance attributes use the same formula:- 100 = 0% chance
- 150 = 50% chance
- 200 = 100% chance (guaranteed)